This is what the close-combat Infiltrator accomplishes. Mass Effect Andromeda gives you plenty of ways to tweak builds and strategies and do something different for a change. Just because the Infiltrator historically has wielded sniper rifles doesn’t mean it has to be this way. Passive Ability 3: Offensive Tech (Anti-Armor/Detonator/Technical Rounds) Recommended Weapons Passive Ability 2: Shotguns (Weight/Reload/Melee Synergy) Passive Ability 1: Assault Rifles (Weight/Reload/Critical Hits) Build 2: Tactical CombatĪbility 1: Tactical Cloak (Recharge Speed/Duration/Escape Artist)Ībility 2: Flamethrower (Recharge Speed/Lingering Burn/Blinding Heat)Ībility 3: Concussive Shot (Recharge Speed/Radius/Anti-Shield)
PeeBee is a great partner for this build for some much-needed crowd control and compliments either Vetra or Drax who can act as another reliable source of damage, as well as an effective bullet sponge. It’s worth keeping an eye on the weight level of this class, as a sniper rifle and an assault rifle are likely to push up your weight total significantly, so keep an eye on those cooldown rates. Overload and Incinerate throw a potent tech combo into the mix and allow the build to handle all kinds of protection on its own. Tactical Cloak was previously this class’ unique ability and it works incredibly well here, ramping up those sniper rifle shots to incredible levels of damage. This is a typical versatile long-range Infiltrator build that plays to the strengths of the class. Black Widow Sniper Rifle/Isharay Sniper Rifle.Passive Ability 3: Combat Fitness (Regeneration/Heavy Lifting/In The Trenches) Recommended Weapons Passive Ability 2: Assault Rifles (Weight/Reload/Critical Hits) Passive Ability 1: Sniper Rifles (Weight/Reload/Damage & Force) That way, we can all benefit from any new strategies you have discovered.Ībility 1: Tactical Cloak (Damage Bonus/Duration/Combat Cloak)Ībility 2: Overload (Damage/Anti-Shield/EMP)Ībility 3: Incinerate (Burning/Anti-Armor/Double Incinerate) Needless to say, if you have any improvements or suggestions of your own, don’t hesitate to leave a comment down below. Instead they’re intended as a helpful guide and stepping stone which you can tweak and customise to your own preferred playstyle and, hopefully, they make playing the game more fun.
Along with this are other bits and pieces of information, such as recommended party members to take along to complement the playstyle, as well as some weapons to consider.Īs always, these guides are not intended to be the “perfect,” most over-powered thing you can do with any of Mass Effect Andromeda's classes. They go over the basic strengths and weaknesses of the class and provide a few sample builds, including what upgrades to take at ranks four, five and six. These guides are intended to give new players-or veterans looking to try something different-a helping hand when it comes to kitting out a new profile for their Ryder.